

Competition board for Dunescape
Please visite more detail at www.eboarch.com
Blog by E/B Office(www.eboarch.com)


Competition board for Dunescape
Please visite more detail at www.eboarch.com
Dynamic Performance of Nature is completed.

It is featured on Metropolis, Interior Design, IIDA Perspective and Space magazine.
SoftRigid is moved to EB Office now. SoftRigid will be stayed as our blog.
PLEASE VISIT OUR NEW WEBSITE!!
http://www.eboarch.com
Dynamic Perfomance of Nature in Leonardo Museum countdown campaign.
Video by World Famous Inc.
Beam/cloud/disruption is an installation using laser projection and reflection to create an illuminated, virtual geometric landscape floating inside of a cloud of fog. The main concept is that light is given presence and intensity by the material and spatial medium through which it is transmitted and consequently redefines the material through which it passes. By controlling the trajectory of light projection and situating it within an immaterial medium of atomized mist, an evanescent yet deceptively precise structure of light is created. Through user interaction, the structure of light can be disrupted, oscillated, and reconfigured through human material form.
Geometrically, the projected beams of light resemble a simple triangulated surface that is 3-dimensional in nature, with rises, falls, and aspects, ultimately creating virtual enclosure in addition to geometric form. Technically, the installation is created using an array of vertical metal rods upon which small mirrors are attached at precise angles of incidence and reflection to control the path of the laser. Small laser projectors are also attached to the rods at precise orientations to bounce in infinite path of light through the mirrors which ultimately terminate in the sky and on the ground. A fogging device creates the material through which the laser light passes and is given visual presence. As the rate of fog creation ebbs and flows, the light geometry fades and rightens making the installation visually dynamic and atmospheric.
User interaction occurs when a person, walking through the light and fog, bends the light to the shape of their body, becoming a player in the performance of light. Interaction also takes place when someone touches the vertical rods, causing them to sway and oscillate in such a way that the laser projection is disrupted, creating a sort of signal-to-noise effect of the geometry coming in and out of view. Imagined on the waterfront below Transmitter park, the installation responds to the historic and iconic signal and beam activities of the former WNYC site. Just as the site was once a source of radio, sound, and information projection, our installation will project light and geometry to the audience of the city and the festival.
Finalist, Bring to Light NYC 2011





Dynamic Performance of Nature is a permanent media wall for the Leonardo, science museum of Salt Lake City. It is scheduled to be released for public in October, 2011.

Lighitng test.
Dynamic Performance of Nature is a permanent media wall for the Leonardo, science museum of Salt Lake City. It is scheduled to be released for public in September, 2011.


LOOM
Architecture, like clothing, can achieve integrity and presence through the weaving of fragmented elements. Like a loom, our project is a system of production and a manifold of fabrication that is simultaneously the end product itself; an end product identified by exception, beauty and fluidity. Emulating designer’s usage of materials in innovative and unexpected ways, our project celebrates and supports designer’s work while standing alone as a beautiful architectural space that bridges the gap between architecture’s rigidity and fashion’s flexibility.
Materially, our design weaves fiber optic light through an array of prismatic translucent surfaces, attempting to blur the material role of softness and hardness in space. Continuity and sharpness is paramount as is a romantic and lyrical backdrop for the display of designer’s clothing. The store is designed to have an elegant, comfortable atmosphere achieved through the use of high technologies such as CNC (Computer Numerical Control) machining, full-color LEDs, fiber optics, and high-quality recycled materials.
At the first glance, visitors encounter swinging colors in a visually fluctuating ceiling. At night, the space is alive with fluid color and during the day the space gleams with white, diffuse opacity. They can see a soft field condition as well as a definitive formal impact in any light. Zooming in, they can experience space through watching it, touching it and moving it. The reversed landscape on the ceiling can produce various display options, without any partition walls such as suspended or mounted display. Fifty-nine (59) triangulated panels generate changeable density and variable height in the space. Through these panels, side-emitting fiber optics are woven with freely hanging movement, the driving colors generated by an LED matrix which is hidden above panels. Not only will this space provide visitors a showroom for fashion products but also facilitate interaction to with them through the lyrical architecture.






Rehearsal spaces are live and dynamic places, requiring flexibility and structure for the accommodation of activity and the attenuation of musical production. They must simultaneously contain and control the invisible, fluid power of sound, while allowing the creativity of musicians to flow freely through space. Slide is about providing flexibility of space, program, and use through a dynamic and attractive architectural body. This body effectively divides the warehouse space yet allows for a multitude of spatial configurations and geometric qualities to facilitate varied musical production scenarios. Rather than force a strict spatial configuration, Slide gives musicians the chance to create in flexibility, comfort, and style. Slide is both clear and crisp; smooth and quick. Slide is hard, Slide is soft. Slide is program that moves and works for everyone. Slide is Soundroom.

http://patternredux.wordpress.com/
Background
Pattern is back in architecture.
Decorative patterning of surfaces such as geometric tiled floors, screen walls or carved reliefs had flourished through ancient, medieval, renaissance, and neoclassical periods such that by the ascendance of modernism they were wholly taken for granted. Much of modernism,
and in particular the International Style, opted for the clean planes of color, monolithic material, and white walls that eventually caused the sophistication and ubiquitous presence of patterning to disappear.
However, over the last couple decades, through the ambitious attempts by Postmodernism, Deconstructivism and now Parametrics to develop a new vocabulary for architecture, the call for the pattern has emerged again. This emergence is almost single-handedly coupled with the integration of advanced design and production technology in architecture. Patterning is once again a fundamental creative act in architecture and through the use of digital technology the pattern has entirely shifted from its previous role as secondary or tertiary ornament to the primary creative gesture of building.
This class will expose students to this new paradigm of the pattern through a Pattern Redux.
Approach and Goals
Individual students will develop their own projects through the session beginning with precedent pattern studies, followed by pattern evolutions and concluding with pattern creations. They begin by choosing a historical or existing project to study and present as a basis for their logical investigation. Students will translate information from their studies into digital material and specify, discover, add and articulate new digital patterns based on the extracted logics of their precedents. Digital pattern translation will be taught using Rhino Grasshopper, Generative Components or 3D Studio Max and tutorials will be specifically crafted to engaging pattern discourse. The projects students will study and
ultimately create can have any size and function from a small art piece to a building or a map. The projects will be approached and evaluated within the conceptual context described above, looking at how students can articulate a redux of pattern through intense analysis, digital translation, and intuitive transformation through the spectrums outlined. Fundamentally, pattern will be adopted by students to denote a new interpretation of architecture. The goal of the class is to give students the technical skills and knowledge to engage the contemporary discourse of patterns in architecture by seeking new interpretations of existing work and by evolving them towards a hybridized conceptual state that traverses historical institutions and contemporary digital design methodologies.
Instructor : Yong Ju Lee, MSU