Posts Tagged 'competition'

Entry for AIDS Memorial Park Competition

Three monumental stone walls traverse the perimeter of the site, with chamfered corners enticing curious exploration of the inner park. They divide into 30 monolithic panels perforated by an array of rectangular voids representing the number of AIDS victims lost each year, sequentially through its 30-year history. The walls are thus a readable map, a record, and an evocative signifier of the trace of AIDS through time. A continuous, rising walkway of stairs and ramps cantilevered from the inner surface of the walls draw visitors along this timeline from the ground to the sky, through space and memory. With each step, new sight of the adjacent park space reveals it as a secret sanctuary, pixelated by flourishing trees, benches, glass lights, and other moments of repose around which the public gathers to relax and enjoy life living and life remembered. Peering outward through the punctured walls, visitors view St. Vincent’s, the West Village, and the city, framed through the stark representations of loved ones lost, like windows through a collective soul materialized, looking back at the living world beyond.

Nearing the walk’s end, visitors anticipate the reveal, the catharsis of conclusion signified by some unforeseen yet awaited event. Betrayed by this hope, the end of the journey is not end at all, but a simple moment of suspension in air on a projecting platform to nowhere; a stoppage of time to look back at this cradle of remembrance in a living city. An elevator in the wall then plunges the memorial experience from this brightest height to the depths of the underground exhibition space. Darker and denser, the open basement appears an infinite volume pierced by light from the pixels of glass above in a dramatic chiaroscuro of space. Drifting through the obscurity, visitors view art, ephemera, and further documentation of the AIDS story, absorbing stories indexed to the representations above. Rising back to ground level through another elevator, the journey concludes where it began, to in life in a continuous cycle of pure experience and visceral remembrance.

More detail soon at www.eboarch.com

Dunescape


Competition board for Dunescape
Please visite more detail at www.eboarch.com

BEAM/CLOUD/DISRUPTION

Beam/cloud/disruption is an installation using laser projection and reflection to create an illuminated, virtual geometric landscape floating inside of a cloud of fog. The main concept is that light is given presence and intensity by the material and spatial medium through which it is transmitted and consequently redefines the material through which it passes. By controlling the trajectory of light projection and situating it within an immaterial medium of atomized mist, an evanescent yet deceptively precise structure of light is created. Through user interaction, the structure of light can be disrupted, oscillated, and reconfigured through human material form.
Geometrically, the projected beams of light resemble a simple triangulated surface that is 3-dimensional in nature, with rises, falls, and aspects, ultimately creating virtual enclosure in addition to geometric form. Technically, the installation is created using an array of vertical metal rods upon which small mirrors are attached at precise angles of incidence and reflection to control the path of the laser. Small laser projectors are also attached to the rods at precise orientations to bounce in infinite path of light through the mirrors which ultimately terminate in the sky and on the ground. A fogging device creates the material through which the laser light passes and is given visual presence. As the rate of fog creation ebbs and flows, the light geometry fades and rightens making the installation visually dynamic and atmospheric.
User interaction occurs when a person, walking through the light and fog, bends the light to the shape of their body, becoming a player in the performance of light. Interaction also takes place when someone touches the vertical rods, causing them to sway and oscillate in such a way that the laser projection is disrupted, creating a sort of signal-to-noise effect of the geometry coming in and out of view. Imagined on the waterfront below Transmitter park, the installation responds to the historic and iconic signal and beam activities of the former WNYC site. Just as the site was once a source of radio, sound, and information projection, our installation will project light and geometry to the audience of the city and the festival.

Finalist, Bring to Light NYC 2011

Loom

LOOM
Architecture, like clothing, can achieve integrity and presence through the weaving of fragmented elements. Like a loom, our project is a system of production and a manifold of fabrication that is simultaneously the end product itself; an end product identified by exception, beauty and fluidity. Emulating designer’s usage of materials in innovative and unexpected ways, our project celebrates and supports designer’s work while standing alone as a beautiful architectural space that bridges the gap between architecture’s rigidity and fashion’s flexibility.
Materially, our design weaves fiber optic light through an array of prismatic translucent surfaces, attempting to blur the material role of softness and hardness in space. Continuity and sharpness is paramount as is a romantic and lyrical backdrop for the display of designer’s clothing. The store is designed to have an elegant, comfortable atmosphere achieved through the use of high technologies such as CNC (Computer Numerical Control) machining, full-color LEDs, fiber optics, and high-quality recycled materials.
At the first glance, visitors encounter swinging colors in a visually fluctuating ceiling. At night, the space is alive with fluid color and during the day the space gleams with white, diffuse opacity. They can see a soft field condition as well as a definitive formal impact in any light. Zooming in, they can experience space through watching it, touching it and moving it. The reversed landscape on the ceiling can produce various display options, without any partition walls such as suspended or mounted display. Fifty-nine (59) triangulated panels generate changeable density and variable height in the space. Through these panels, side-emitting fiber optics are woven with freely hanging movement, the driving colors generated by an LED matrix which is hidden above panels. Not only will this space provide visitors a showroom for fashion products but also facilitate interaction to with them through the lyrical architecture.

Slide



Rehearsal spaces are live and dynamic places, requiring flexibility and structure for the accommodation of activity and the attenuation of musical production.  They must simultaneously contain and control the invisible, fluid power of sound, while allowing the creativity of musicians to flow freely through space.  Slide is about providing flexibility of space, program, and use through a dynamic and attractive architectural body.  This body effectively divides the warehouse space yet allows for a multitude of spatial configurations and geometric qualities to facilitate varied musical production scenarios.  Rather than force a strict spatial configuration, Slide gives musicians the chance to create in flexibility, comfort, and style.  Slide is both clear and crisp; smooth and quick. Slide is hard, Slide is soft.  Slide is program that moves and works for everyone. Slide is Soundroom.

Local Manifold

Connections are interfaces between discretized materials, assemblies, spaces, and structures.  They are performative in as much as they actively facilitate transference of information, activity, and most often, energy amongst localities of a system.  Despite such virtuosity, they are often conceived as static problem-solving tools derived blindly from an architectonic problem with which they have no inherent relation; or they are considered the site of a sort of poetic first principle out of which structure, form, material, and space, all unfold in a supposed harmonious resolution.
 The fundamental problem with such conceptions is that they place the connection within a hierarchy; the connection is always subject of or subject to some other element or system of elements, be it formal, structural, or even logical.  Contemporary architecture requires a consideration of the connection that’s independent of such an impositional hierarchy.  
 Local Manifold considers the connection in terms of its identity as a self-referential system, a hive of localities which neither serve nor are served by another entity.  As an architectural project, it manifests connectivity as a condition that permeates a spatial field and is irreducible to formal heuristics or tectonic poetics.  In this way the role of the connection is to metastasize a plurality of field-defining elements into an architecture of utter autonomic poesy.

The Dynamic Performance of Nature

The Dynamic Performance of Nature is a solar-powered installation designed to sense the animate natural environment of the world and interactively communicate it to the visitors of the Leonardo through an intelligent, dynamic wall.  It’s inspired by the concept that sustainability for the 21st century should be crafted to evolve beyond conventional application of green techniques into something alive and integrated with the environment, conditioning the most sophisticated forms of creativity for the preservation of life.  This dynamic and interactive installation will invite curious inquisition as well as detached contemplation of the synthesis between light, material, space, and global environmental information.

Installation diagram

Plan

Section detail

Perspective

Assembly Diagram

Elevations

Processing animation samples for LED matrix (Thanks for Hayes Shair for his assistance.)

View from left

View from right

Winner of a commission for a permanent installation at The Leonardo, an art, science, and technology museum in Salt Lake City, Utah.

Yong Ju Lee + Brian Brush

inter-grated continuity

PARK-INFILTRATED SKYSCRAPER
The development of Manhattan launched by the Commissioners’ Plan of 1811. The plan is laying out the urban fabrics based on the rectilinear grid. However, it gives the monotony to urban environment and it results that building blocks are separated from green. The proposal is that green area as infrastructure is fused into the highrise in urban context. The site is located in the West side of Central Park, where the rectilinear grid line sharply divides the park and building blocks.
HOW CAN GREEN BECOME A PROTOTYPE?
To stack up green, new prototype containing plants is suggested. This prototype behaves as vertical structure and it is aggregated such as spine. Its four arms connect to the second structure. Combination of two structure systems organizes building and creates a new spatial character.

Excavating the Future

Jury Selection,

The 2010 Emerging New York Architects  International Ideas Competition

High Bridge :Bronx Building Cultural Infrastructure

Yong Ju Lee + Kyung Jae Kim

Archiving River Parana

Kyung  Jae Kim + Yong Ju Lee

Proposal for Vertical Zoo Competition

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Categories

Dynamic Performance of Nature is featured on;
http://www.archpaper.com
http://transmaterial.net

2011. 7. BWB and YJL had lecture at Montana State University.

Vertical Fluidity is featured on;
http://www.suckerpunchdaily.com

2011.6. SoftRigid's work is featured at Process+Prototype Exhibition, Portland.

2011. 5. BWB ans YJL start teaching at Montana State University.

2011. 4. 9. SoftRigid presented at PechaKucha Oregon.

2010. 10. Ornamental Connectivity and SoftShelf are featured in Contemporary Digital Architecture: Design & Techiniques, published by Links

2010. 9. BWB starts teaching visual studies course, "Field of Play :Territory" at GSAPP

Phytobench is featured on;
Metropolis Magazine,
http://inhabitat.com
http://vevant.com

2010. 6. SoftRigid won a commission for a permanent installation at The Leonardo, an art, science, and technology museum in Salt Lake City, Utah.

2010. 5.19 -6.16 Real in Transforum at Gallery Korea, New York City

2010. 3. SoftRigid is chosen as one of 4 finalists for The Leonardo Major Art Installation
http://www.theleonardo.org/current_news/newsevents/the-leonardo-shortlists-finalists/

2010. 2. YJL is chosen as Jury Selection at The 2010 ENYA International Ideas Competition,with KJ Kim.

Horizontal City is featured on;
Evolo Magazine #1
http://www.evolo.us/

2010. 1. 16. SoftRigid's works is featured in Jack Kent Cooke Foundation Artist Showcase at 25CPW Gallery.

2009. 9. Rechargeable Bin was chosen as finalist for The 4th Bin International Competition.

2009. 8. Fuse Bench moved up to the final phase for Seoul Design Olympiad 2009 Competition.

2009. 5. YJL received Master of Architecture from Columbia University.

SoftShelf got Special Mention in Young & Design Competition in Salone Internazionale del Mobile 2009, Milan.

SoftShelf is featured on;
Ideat Magazine,
a+d+m Magazine,
http://ffffound.com
http://www.existingvisual.com
http://spaceinvading.com
http://www.core.form-ula.com
http://www.designboom.com/weblog
http://theblogonthebookshelf.blogspot.com
http://www.dsgnwrld.com
http://blog.bellostes.com
http://www.id4.ru
http://culturenow.com
http://www.100casa.it

2008.12.
Transforum is published.

2008.12.
SoftShelf is completed.

SoftRigid is featured on DigitAG&; http://andreagraziano.blogspot.com

2008.9.
YJL starts teaching assistant for visual studies at GSAPP.

2008.7.13 - 7.26
YJL ans BWB participates in The Torino 2008 World Design Capital Workshop.

Brian Brush joined SoftRigid.

2008.6.
Yong Ju Lee begins SoftRigid.

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  • Untitled
    Entry for AIDS Memorial Park Competition Three monumental stone walls traverse the perimeter of the site, with chamfered corners enticing curious exploration of the inner park. They divide into 30 monolithic panels perforated by an array of rectangular voids representing the number of AIDS victims lost each year, sequentially through its 30-year history. The […]
  • Dunescape
    Competition board for Dunescape Please visite more detail at www.eboarch.com

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